Snynet Solution Logo
MON - SUN: 10 AM - 6 PM
+60 11 5624 8319


Cyberpunk 2077 gets patch v1.1 on PC and consoles – but some gamers aren’t happy

Image Description

Cyberpunk 2077 has received its first patch of 2021 which takes the game to version 1.1, although there are complaints of fresh gremlins in the works after the update.

The good news is that the patch promises a whole raft of stability improvements, and naturally enough contains a lot of fixes and bug squashing, as you might expect.

According to the release notes, CD Projekt Red has improved memory usage within the game, which should mean a smoother experience overall, and that includes performance with “street traffic” and the “environmental damage system”, as well as GPU-related issues.

Speaking of the latter, on PC, the developer notes that: “Addressed the game startup crashes related to loading cache on Nvidia graphics cards.” Achievements can now be obtained when in Steam offline mode, too.

PlayStation-specific fixes include resolving crashes on the PS4, and: “Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.”

As for the Xbox, that sounds slightly less impressive, with the developer noting that it has implemented: “Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.”

On Stadia, the main fix is tweaking “default deadzone settings to be more responsive”, plus some problems with corrupt textures have been cured.

Further work has been done on that nasty save game corruption issue which was previously patched, with CD Projekt Red addressing the problem which was causing the file sizes of saves to get overly big (tied up in the crafting system). This excess data has been trimmed off existing saves, too. However, as the dev notes, “this won’t fix PC save files corrupted before 1.06 update” (v1.06 brought in the initial hotfix for this bug on PC).

There are also a bunch of fixes relating to problems with quests and visual glitches, as well as crashes when loading saved games.

Reaction online

As you might expect, there have been both positive and negative reactions to the release of version 1.1 of Cyberpunk 2077, although there are some slightly worrying comments which have been made on Twitter and the CD Projekt Red forums around new problems reportedly introduced.

Most noticeably, there are quite a number of complaints about issues with Takemura, on both Twitter and the developer forums, along the lines of: “I can now not continue my playthrough as Takemura calls me and doesn’t say anything or hang up. My first playthrough and cannot continue. Any known fix?” (See the below tweet for a suggested quick fix).

Also, some folks are complaining that the fixes for the ‘Epistrophy’ mission included with v1.1 don’t work.

Perhaps most worryingly, there are also reports of Cyberpunk 2077 failing to actually run at all after the patch: “Wait what, I can’t start the game anymore after this patch, it keeps flatlining.”

And another user adds: “Same for me. It seems that [there] are quite a few with that problem. I’m reverting to 1.06.”

Another forum denizen observes that gamers encountering this particular showstopper should remove any mods they have installed, and verify the integrity of the game files on Steam (assuming they’re playing on that platform, of course), before trying to run it again.


23 Jan 2021



Other Blog

  • Subway customers complain they're being served up phishing emails

    Subway UK has admitted that a hacked server has been sending customers phishing emails containing malware.

    Read More
  • Intel may finally hit Apple M1 back with its 15th-generation Arrow Lake processors

    We now have a first look at both the specs and a likely release date for Intel’s 15th-generation Arrow Lake-P mobile processors, and we haven’t even had a chance to test its 12th-generation Alder Lake-P chips yet. 

    This leak is thanks to a recently leaked roadmap of the Intel Gen Arrow Lake lineup, and it shows how Intel plans on fighting back against Apple’s M1 Pro/Max chips, which have so far managed to overtake Intel in integrated graphics.

    It seems like Intel Arrow Lake will be based on the Lion Cove and Skymont architectures for the Performance and Efficiency cores, respectively. The investor roadmap mentions ‘TSMC N3,’ which implies that the chips will use TSMC's N3 process node.

    Also mentioned in the leaks is that the CPUs will use both performance and efficient cores, specifically 6+8 configurations. The core count is allegedly 14, the same as the 14th Gen chip. However, the Arrow Lake-P APUs will use up to 320 graphics execution units, which is sure to significantly bump up graphics performance for any laptops relying on integrated graphics.

    Though Intel will also be releasing chips for its desktop offerings, the company’s primary focus is mobile to specifically target Apple’s MacBook Pro 14-inch and MacBook Pro 16-inch. And from what we know of these rumors, Intel’s chip is reportedly beating out Apple’s M1 chips, with 14 cores compared to the latter’s 10 cores.

    According to the roadmap, laptops equipped with Arrow Lake-P processors will be released sometime in 2024. But as these are still unconfirmed leaks, take all this with a grain of salt until Intel officially confirms it.

    Via Wccftech

    Read More
  • The M1 MacBook Air 2020 is just $849 at Micro Center, but not for long

    The MacBook Air is just $849 at Micro Center. What are you waiting for?

    Read More
  • HarmonyOS poised to disrupt the tech industry

    Huawei's ambitious operating system, HarmonyOS, could put it back among the global tech leaders.

    Read More

Find Out More About Us

Want to hire best people for your project? Look no further you came to the right place!

Contact Us